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  1. Nov 28, 2018
  2. Nov 27, 2018
  3. Nov 26, 2018
  4. Nov 24, 2018
  5. Nov 23, 2018
  6. Nov 22, 2018
  7. Nov 21, 2018
    • Nathan Lovato's avatar
      Add Godette battler sprite · 1b854e9e
      Nathan Lovato authored
      1b854e9e
    • GodofGrunts's avatar
    • Nicholas Hydock's avatar
      Improve data persistence in an out of combat · 51f68d9e
      Nicholas Hydock authored
      Reduces a lot of the object designs to be reusable resources that act as templates for factory methods.
      51f68d9e
    • Nicholas Hydock's avatar
      Add Battle Formations · 4b85d6c3
      Nicholas Hydock authored
      4b85d6c3
    • SalvoB's avatar
      Local map (#27) · 249cd6ea
      SalvoB authored
      * Update the readme, write about characters and a little bit about combat
      
      Part 2 of #13
      
      * first mockup for grid movement
      
      * back to defaul enviroment
      
      * Get the right information when creating the battle scene from the localmap scene
      
      * first mockup for grid movement
      
      * back to defaul enviroment
      
      * Get the right information when creating the battle scene from the localmap scene
      
      * substitute Game scene with the one with local map
      
      * add local map and transition from it to combat
      
      * cleanup incongruences between versions
      
      * Add localmap to the scene
      
      * bugfix for wrong indentation in Battler.gd . Avoid continously transition to combat if the player keeps the direction button towards the enemy (in the map)
      
      * Deleted template comments; Class, script and filename renamed in CamelCase;
      Signal in LocalMap connected in parent node.
      249cd6ea
  8. Nov 20, 2018
    • Nathan Lovato's avatar
      Merge pull request #35 from guilhermehto/master · 02626e12
      Nathan Lovato authored
      Mana bars added
      02626e12
    • Guilherme Oliveira's avatar
      Mana bars added · 1e9ec829
      Guilherme Oliveira authored
      The bars system has been refactored. It's now possible to easily extend
      it to create different bars i.e. stamina, rage, energy, etc..
      The interface anchor has been removed and replaced with a proper control
      node to hold the bars. Folder structure has also been cleaned.
      
      Note that the newly added manabar will not show as of now since the
      characters do not have mana at level 1 (not sure why). They were
      configured to only appear if the battler has more than 0 of max mana.
      
      Closes #31
      1e9ec829
    • Nathan Lovato's avatar
      Merge pull request #34 from nhydock/character-growth · d9477b94
      Nathan Lovato authored
      Add Character Growth
      d9477b94
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