Concept arts integrated into the combat system
The only "missing" point is converting the game from 720p to 1080p. For what I can tell, it's already 1080p, but it's being tested as 720p. I had to downscale the sprites for the battlers, they were occuping the whole screen. For the platforms, I decided to only hide the sprite: - The platforms might be used in a different area theme in the future - The characters already have their own shadow - Shadows have different sizes depending on what battler is "casting" it Closes #53
Showing
- godot/animation/GodetteAnim.tscn 6 additions, 6 deletionsgodot/animation/GodetteAnim.tscn
- godot/animation/PorcupineAnim.tscn 6 additions, 7 deletionsgodot/animation/PorcupineAnim.tscn
- godot/animation/RobiAnim.tscn 6 additions, 6 deletionsgodot/animation/RobiAnim.tscn
- godot/combat/CombatArena.tscn 6 additions, 1 deletiongodot/combat/CombatArena.tscn
- godot/combat/background/ArenaTheme.tscn 11 additions, 0 deletionsgodot/combat/background/ArenaTheme.tscn
- godot/combat/background/Grasslands.tscn 24 additions, 0 deletionsgodot/combat/background/Grasslands.tscn
- godot/combat/background/StonePlatform.tscn 1 addition, 0 deletionsgodot/combat/background/StonePlatform.tscn
- godot/combat/battlers/Battler.tscn 2 additions, 2 deletionsgodot/combat/battlers/Battler.tscn
- godot/combat/battlers/characters/Godette.tres 1 addition, 1 deletiongodot/combat/battlers/characters/Godette.tres
- godot/combat/battlers/characters/Robi.tres 1 addition, 1 deletiongodot/combat/battlers/characters/Robi.tres
- godot/combat/battlers/formations/PorcupineFormation001.tscn 3 additions, 3 deletionsgodot/combat/battlers/formations/PorcupineFormation001.tscn
- godot/party/Party.tscn 4 additions, 4 deletionsgodot/party/Party.tscn
Loading
Please register or sign in to comment