Saralas: The Feywild Chapter 2

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The Feywild: Chapter 2

Translated from the original Elvish by the historian Steve Block

Initial bullet points captured during the translation process can be found in the raw notes section below.


Exploring the Witchlight Carnival

We were at the Witchlight Carnival to look for a portal or passage to the Feywild, but since finding such a thing wasn't obvious I thought it might be best to explore and keep our eyes open. We left the big top after the ballerina finished her performance, I headed towards the Bubble-Pop Teapot, which caught my eye.

The Bubble-Pop Teapot

The Teapot was 20 feet tall, and rested on a wooden platform. It's surface was whirling with moving images. A group of goblins were manning the attraction, sitting and drinking tea. I walked up and asked them what the teapot was and how it worked.

One of the goblins looked up and said "It's a ride, innit." The most obvious thing in the world, he didn't say, but I heard it anyways. "Costs one punch."

I looked at my ticket, and saw there were eight spots marked for punches. Eight attractions or rides, apparently. As one of the goblins punched my ticket, I noticed a sign saying "The word that you intend to say, try saying it a different way." Following my gaze, the ticket puncher said "Toil and trouble." An odd thing.

I entered the teapot and shortly after popped out the top in a huge bubble. I was floating around in the sky with the entire carnival laid out before me. It was a wondrous sight. I looked around and though I saw many fantastic things, did not see any clear indication as to where a portal to the Feywild might be hiding. It was a long shot, I suppose.

After a little while I figured out how to steer the thing, and I flew up to the Silversong Lake. I saw a large clam in the center of the lake and urged the bubble to fly a little closer. I was getting pretty close to the water when I realized that the bubble was wearing through, and suddenly it popped dropping me into the lake! Spluttering, I made my way to shore, wet but unharmed. I dried myself off and turned to look at the lake from this new perspective.

The lake itself was shimmering, and mist gathered at the banks, giving the whole thing an entirely unearthly appearance. A mermaid lounged in a giant bowl near the center of the lake, singing a haunting song. As she sang, the lake seemed to respond to her song, creating figures and sculptures in the water. I watched for a little while, then headed back to find the others.

Meeting Kaira

Luckily they were still standing near the entrance to the teapot ride. Resda and Korag were talking to a halfling, and as I made my way up to them I overheard some of their conversation. She claimed to be a former performer in the carnival and told Resda a few things about it, including that Mister Witch and Mister Light would know the location of the portal to the Feywild.

"Oh Resda, who is this?" I asked, and she introduced me to Kaira. Kaira said she knew Min and that Min told her about us and asked her to seek us out. Min had already gone off looking for help for Bun. When I noted that it might have been more helpful if Min had stuck around she shrugged and said that Min was a bit of a drifter.

Since Mister Witch and Mister Light would know where the portal is, she suggested that we should try to meet up with them, maybe at their main event at the Big Top in about an hour. Since we had a little time to kill, we kept exploring the attractions. I bought some roasted chestnuts and shared them with the others.

Fortune Telling

The fortune telling booth was small and tidy, and mist swirled around and out the door. The sign outside read "Lady Balmora, Fortune Teller" in ornate script. Kaira led us in, where we say an old crone sitting at a table. She offered to read our fortunes for one punch on our tickets. I wasn't super interested but surprisingly Korag volunteered to go first.

The fortune teller made a big production of consulting her crystal ball, then looked up at Korag, seemingly surprised. "Another fortune teller has put a curse on you!" she said. Karthos looked doubtful at this statement. "This is definitely something you want to be rid of, but for 10 gold I can remove it for you!"

Korag seemed decidedly annoyed, responding "You realize I'm a cleric, don't you? I can remove my own curses." How anyone would realize he was a cleric, especially while wearing butterfly wings, I am not sure. I'm not always sure he's a cleric myself.

Baerwin, eager to be helpful, immediately handed over the gold, exclaiming "Good lady, rid him of this curse!" He looked quite proud of his generosity, and the fortune teller make another show of things, claiming that Korag was now free. Doubtful, but it was a good way to get some of Baerwin's money.

Karthos wanted his fortune read too, and after another long show of peering into the crystal ball told him "Follow the flight of birds, never in winter, always returning." Cryptic.

Baerwin volunteered next. She did her crystal ball gazing thing again, then pulled out an old weathered book covered filled with cryptic symbols, figures, and unfamiliar writing and told him "Beware the snake's venom, but not its bite."

Resda was next. It seemed clear the woman was just saying vaguely cryptic nonsense for entertainment. But then after another show of crystal ball gazing, she looked at Resda, and said "Great reknown and fortune will be your future, for you have been blessed with greatness."

This was too much. "What a load of horse shit," I said angrily and left the booth to go outside. Kaira followed.

"I see you're not a fan of fortune tellers."

"It's not so much the fortune telling as the undeserved praise," I explained. "Everyone is always running around saying how great Resda is, but no one ever says how great I am."

Kaira seemed sympathetic and told me that Min told her lots of stories of my achievements. I felt a little better for this.

Snail Racing

Shortly after, the rest of our crew came out of the fortune teller's booth, talking about going to see the snail racing. Kaira perked up, "It's the best!" she said. Karthos got really excited and rushed off towards the attraction. We followed.

The stands at the race track were filled with cheering spectators, and eight giant snails were lined up near the starting line. Their shells were being scrubbed by pixies. Two goblins were officiating the proceedings, and one noticed us approach and said we could participate in the race as jockeys for only one punch.

How often do you get to go snail racing? I volunteered, as did Karthos, Korag, and Resda. I didn't expect the goliath to be so interested in having fun. The four of us were joined by four other riders from the crowd. We climbed up onto the saddles on our snails, Karthos on pink-shelled Shellymoo, Resda riding blue-shelled Nimbleshell, and Korag on High Rose with a purple shell. I was riding green-shelled Quickleaf, and apt name for an Elven rider.

We lined up and the goblins started counting down. At the end of the count and in a huge burst of fireworks the snails tore forward at incredible speed. It was thrilling. Karthos appeared unsteady in his seat, and Resda fell out of her saddle at the sudden jolt. She dropped Professor Skant but held on with her third arm. Korag, unexpectedly, appeared to be a natural, riding like he was born to it. I rode smoothly, my hair flowing behind me in the wind.

We raced, Karthos surging forward at first with Korag and I keeping up, along with another rider. Karthos looked at this rider and muttered something and suddenly his snail slowed down while Karthos and Korag and I kept flying forward. We kept racing, Resda and Karthos dropping back while Korag kept riding like a natural. The crowd was cheering and, energized, my snail and I pulled open a slight lead.

Meanwhile I was flying like the wind, pulling further ahead until I won the race with Korag just behind me. A few other riders followed, then Karthos and last was Resda. We stopped, confetti erupted in the air, pixies were flying everywhere, and the crowd was screaming in delight. I slid off my snail, patting its shell. "Good snail." A goblin approached and presented me with a prize, a potion of advantage, for winning the race. Resda was given a consolation prize of a tiny magic wand.

The mood at the carnival seemed to have improved after the race. Lights seemed brighter, colors seemed more colorful, and the people around us seemed happier.

Face Painting

The face painting booth was next. Baerwin seemed surprisingly excited and I wondered if he wanted something to offset his missing eye. We arrived at a small stall saying "Face Painting" in ornate letters. Fairies were flitting around, and the wall behind the painter was covered in doll heads with all varieties of facial expressions and makeup. The face paint was surprisingly not your traditional carnival face paint, but rather a disguise that could make someone look like anyone else.

The proprietor, Millyz greeted us, asking "Would you like to be someone else?" He described effects that sounded remarkably like my hat. Baerwin, excited, said he wanted to look like Korag, and about 10 minutes later we had normal Korag and next to him a slightly smaller version of the same man. Millyz's work was good.

Feeling clever, I pulled on my hat and suddenly there were three Korags, two of them smaller than the real thing. The hat became the helm of this cleric of Helm. "Now there are three of us!"

Millyz laughed, delighted. Then he started pulling out ever more quantities of gold if he could just buy the hat from me. I kept refusing, and he kept upping his offer until I was looking at 12,000 gold on the table and the hat on my head. I'm was sure this was far more than the hat was really worth, but I obtained it with difficulty, it helped us get into the tower in Ythryn, and it's always handy to be able to be someone else. And really I was just fond of it.

Resda got painted up to look like her grandmother. I thought she looked a lot like herself the last time she got old.

Guess the Feathers

The next booth we stopped at had a bunch of birds in cages. For one punch on your ticket you could guess how many feathers were on the birds, and if you got it right you got a prize. "And no cheating, Lady Highgrove," said the person running the stall. I wasn't the only one who thought she still mostly looked like herself.

Resda and I made our guesses but didn't get it right. Baerwin-as-Korag, through some mad stroke of luck, guessed correctly. Hilariously his prize was magic face paint!

The Big Top Extravaganza

It was about time for the main event, the Big Top Extravaganza. We filed into the big top along with hundreds of others and found seats in the audience. The lights in the house went down, and the stage lights illuminated a lithe elven figure in a silver hoop. He was wearing a dazzling suit of diamond-paned mirrors and fairy wings. "I am Mister Light!" he cried, "prepare to be delighted!"

Over the next hour we saw fantastic event after fantastic event. I could never do it justice. Act after act, they performed. The crowd was going wild, we were cheering, and the mood in the fair seemed even more brighter and amazing than before. The show seemed to be going fantastically.

Near the end of the show Mister Light reappeared, and asked if any of us would like to perform an act for the crowd. I was feeling energized by the night, and, perhaps foolishly, volunteered. Baerwin-as-Korag and Korag volunteered to help. I said I would hit targets at a great distance as an elf, a man, a goliath, and a tiefling. Korag and Baerwin held small targets across the big top.

I swept off my hat, bowed deeply to the crowd, and held my bow. Then, donning my hat I quickly fired off my arrows. First as myself, then suddenly I was handsome human with a trim beard, then suddenly a third Korag, then an albino tiefling woman. All the arrows struck true, and I doffed the hat, returning to my true self, and bowed deeply to the crowd again. The crowd went wild for the act, clapping madly. The mood seemed sharper and happier than ever before, and the clapping turned into a standing ovation. Who knew I could be a performer.

I suddenly realized that I was having fun. Real fun, for real, for the first time in a very long time.

Problems at the Carnival

But I soon learned that all was not well at the carnival. And we still had the problem of finding a way into the Feywild.

Meeting Mister Witch and Mister Light

After we left the stage, the bugbear wearing dungarees, fairy wings, and a helmet made from a jack-o-lantern approached us. I recognized him as Burly, the one who performed the strongman act earlier in the show. "Follow me," he said in a low growl. "Management would like to see you."

He opened a hole in the tent and gestured us through. We followed him towards a fantastical wagon, and he told us that Witch and Light were in very high spirits, as the carnival was going so well that night. Along the way we saw a grumpy looking clown. "That's Sacko," Burly said, "he's a bit grumpy and frankly over the hill." He warned us to avoid him if we could.

Inside the wagon a flamboyant elf I recognized as Mister Light greeted us with a theatrical bow, grinning ear to ear.

"I am Mister Light, and this is my associate Mister Witch." He gestured to a stocky elf who nodded and doffed his top hat in greeting. He asked how we came to find the carnival and I explained we heard about it from an old adventurer who had last visited 64 years ago, and said the carnival came around every 8 years.

He explained that the carnival traveled the material Planes from place to place returning to each every 8 years, and they had been doing so a very long time.

Bearwin somewhat directly told them we wanted passage to the Feywild. This seemed to be a touchy subject, as they looked at each other, and Mister Witch checked his watch. Mister Light was polite but clearly didn't want to discuss this, and Burly escorted us back out.

"Perhaps that was too direct," I remarked to Bearwin.

Burly's Plan

"Come with me," Burly said, and started moving away from the wagon. When we were out of earshot, he removed his helmet, looking worried. He told us that the carnival was having problems. Things were disappearing. "Witch and Light are good guys," he said, "but their hands seem tied. For some reason they aren't looking into this."

But if we wanted to learn more from them and get into the Feywild we might be able to force their hand if we were to steal Mister Witches watch, which is needed to run the carnival. Or we could steal Mister Light's weathervane, but that would probably be harder. "It isn't really stealing, though," he mused, "not if you're going to give it back."

It seemed Bearwin would rather focus on the missing items, and asked several pointed questions about what went missing and when, and how. Burly just said it was valuables and the like.

"What about people?" asked Resda.

Burly looked uncomfortable. "Well, mostly things, not really people. Mostly." When pressed further about looking for missing items, he said "Well, I'm proposing you steal the watch. The most likely place to bump into Mister Witch is at the Coronation."

He explained that the Monarch of the Carnival was crowned each night, and was chosen by the weathervane carried by Mister Light. I thought Burly's plan might work, and asked my friends who was sneaky enough to pull this off. Min would have been the obvious choice, but she'd already left us. Kaira said she wasn't comfortable stealing from an employer and didn't want to get involved. Resda suggested turning someone invisible to help them get close.

We had time before the Coronation and the others didn't seem terribly keen on this plan, so we kept exploring. I started making plans for the theft all the same, because if it came to the end of the night and we hadn't found another way, we needed to be ready.

Lost Property

Baerwin suggested that we might check in with the lost property booth, that maybe they knew more about the disappearances. Outside the wagon was a large sea lion with midnight blue fur and a pair of tentacles extending from its shoulders. It was wrestling with two small boys. One was shouting "Again! Again!" while the other hung from the creature's neck.

We introduced ourselves, asking about items going missing. She told us her name was Durla, and that some things do go missing and never come back. It seemed like she wanted to tell us more, but one of the boys picked up a small mirrored ball, and in a rare moment of anger she snatched it back with a tentacle. The boy, crying, ran off.

"Oh no!" she said. "I can't leave Elenwyn alone. Please will you go after the boy?"

We agreed, and after a short search found the boy hiding in an empty candy stall. Resda asked why he was hiding, and he said he was scared of getting in trouble. She reassured him and we returned with him to Durla.

She was grateful, and told of that many years ago her own cub Star disappeared without a trace. The mirrored ball was Star's favorite toy, and is all she has left of her. That is why she reacted the way she did when the boy picked it up. She described Star, a small blue cub with a black streak along her back.

Durla said she looked for Star, but never found her. The carnival, however, did not look. She relayed with some concern that Mister Witch and Mister Light were on edge and didn't seem to be themselves lately. And apparently other children had gone missing as well, though she didn't know the details. Witch and Light probably knew, but they weren't saying.

We said we would try to help if we could, but weren't too familiar with the carnival. Even this small bit of hope seemed to lift her spirits though, and she gave the small mirrored ball to Resda, saying "Take this, it may help you."

The professor was disdainful, but Resda carefully placed the ball into her pack.


Raw Notes

At the Carnival

Bubble-Pop Teapot

  • I suggest exploring more to see what else the carnival has to offer
  • I wander out of the Big Top towards the Bubble-Pop Teapot
  • A 20-foot tall teapot rests on a wooden platform, it's surface whirling with moving imagery. A door allows people to enter. Those who enter are enclosed in a bubble that floats across the carnival.
  • A group of goblins sits in front of the teapot drinking tea. I approach and say hello. I ask how the teapot works. "It's a ride, innit," says one of the goblins. It costs one punch. I look at my ticket and see 8 spots for punches.
  • "The word that you intend to say try saying it a different way" says a sign. "Toil and trouble" he says.
  • A goblin punches my ticket. I enter, and a moment later I leave with a pop in a huge bubble, and begin floating around the carnival, providing a wondrous view of my surroundings.
  • I see the carnival laid out before me. There is no clear clue that would give me any indication as to where a magical portal may be located.
  • After riding for a little while I figure out how to steer the bubble. I choose to fly over to Silversong Lake, where I see a large clam. As I begin to descend, I realize that the bubble is wearing through, and it finally pops, dropping me into the lake. I swim to shore. I am wet but unharmed.

Meeting Kaira

  • While I'm doing this, Korag is bumped by a halfling who asks if he is going to ride the ride. She then looks at Resda and says "wait a minute! Are you Resda?" "Who might you be?" Resda asks. "My name is Kaira, and I have been sent by your friends, Min and Bun."
  • She says Min is an old friend of hers through some unusual trade routes that they used to run together.
  • Min sent Kaira a letter telling her to find Resda, since she would know how to find the Feywild, as the greaters sorcerer in Feyrûn.
  • Professor Skant introduces himself, seeming happy to have another woman around. He comments sarcastically about being surrounded by brutes.
  • Mist gathers at the banks of the lake, which is shimmering. A mermaid lounges in a giant bowl near the center, singing a haunting song. The lake responds to her songs, making sculptures and the like.
  • I wander back towards the Tea Pot, looking for my friends.
  • Kaira claims to be a former performer at this carnival, an acrobat.
  • I make my way back up and see Resda talking to a small person. I listen in and find her name is Kaira. She says she used to perform at the carnival but she has never been to the Feywild.'
  • Kaira tells us a few things about the carnival
    • The carnival is run by a Mister Witch and a Mister Light (hence, Witchlight carnival). They are not Fey, they run the carnival because of a deal they made with its original owner, who is now running their former carnival in the Shadowfell.
    • Mister Witch and Mister Light are under some sort of pact with the patron of the carnival.
    • Recently there have been a number of problems, especially with theft, through the carnival.
    • Witch and Light would know where the Feywild portal is, as it would likely be under their control.
    • Witch and Light make an appearance twice a day, once at the big top event and the other at the coronation which happens each day.
  • I walk up and say "Oh, Resda, who is this?" She introduces me to Kaira.
  • Kaira knows Min and says that Bun was looking sick last time they talked. Kaira says Min is a bit of a drifter.
  • She says the best thing might be to wait to meet the proprietors at one of their events. The next event is at the Big Top and is in about an hour.
  • We have a little time, so we wander over towards the fortune teller.
  • I buy some roasted chestnuts to snack on along the way. I hand some around to the others.

Fortune Telling

  • We make our way over to the fortune teller tent, which is relatively small and tidy. Mist exudes from it, and it is quite dark inside. A sign outside reads "Lady Balmora, Fortune Teller" in an ornate font.
  • Kaira leads us in.
  • An old crone sits at a table with a raven and a crystal ball on a handkerchief. "Would you like to have your fortune read?" she asks. "For one punch."
  • Korag agrees to have his fortune told, and she makes a large production of watching the crystal ball. She looks surprised and says "Another fortune teller has put a curse on you! I could remove it for an additional fee." Karthos looks doubtful.
  • "This is definitely something you want to be rid of," she says. "But for 10 gold I can remove it for you!"
  • "You realize I'm a cleric, don't you? I can remove my own curses." Korag seems annoyed.
  • Baerwin hands over 10 gold, saying "Rid him of this curse!" Baerwin seems quite proud of his generosity.
  • Karthos volunteers next. She punches his ticket and he sits down.
  • Peering into the ball, her eyes narrowed. She thinks for a moment, then tells Karthos "Follow the flight of birds, never in winter, always returning."
  • Baerwin wants his fortune told as well. She makes a large production of it, checking her crystal ball and pulling out an old weathered book, which is filled with unfamiliar writing, various figures, and so on. Finally she says "Beware the snake's venom, but not its bite."
  • Resda wants to go too. The fortune teller makes another production of it. "Great reknown and fortune will be your future, for you have been blessed with greatness."
  • "What a load of horse shit," I say, and walk out the door. Kaira follows, saying "I see you're not a fan of fortune tellers," she said.
  • "It's not so much the fortune telling as the undeserved praise," I explain. We talk a little and I vent how I never seem to get praised.
  • The others come out talking about going to see the snail racing. Kaira says it's the best.

Snail Racing

  • Karthos hears this and gets very excited and he really wants to go. We follow
  • The stands are filled with cheering spectators. At the starting line, 8 giant snails are having their shells scrubbed by pixies.
  • Two goblins are officiating the proceedings. A goblin notices the party and tells us that we can participate in the race as Jockeys, but it costs 1 punch to do that.
  • Karthos and Korag immediately volunteer. So does Resda, and I join in too.
  • Baerwin and Kaira hang back to watch and cheer.
  • The four of us are joined by four more riders chosen from the crowd.
  • We climb up on saddles on these huge snails at the starting line.
  • Karthos is on Shellymoo, with a pink shell.
  • Resda is on Nimbleshell, with a blue shell.
  • Korag is on High Rose, who has a purple shell.
  • I am on Quickleaf, who has a green shell.
  • The goblins count down, and at a burst of fireworks the snails tear forward. It's a thrilling rush. Karthos is bouncing like crazy, and almost falls off. Resda falls out of the saddle but manages to catch it with her third hand, dropping Skant on the ground. Korag is a natural rider. I ride smoothly, though not as well as Korag. My hair flows behind me.
  • Karthos's snail surges forward in a sudden burst of speed. Resda is falling behind. Korag seems to be the world's greatest rider. I urge my snail on faster trying to keep up. One of the other riders manages to keep up as well. This last rider appears to be an expert.
  • Karthos turns to look at this rider and says something at the snail. The snail slows down. Karthos is still booking it. Resda falls further back. Korag is still riding like he was born to it.
  • I hear the crowd cheering. Feeling energized I take a slight lead over Korag. Karthos is not far behind.
  • Karthos's snail appears to be struggling. Resda makes a sudden push forward, pulling ahead of Karthos.
  • Korag is still riding like the wind. I manage to just stay ahead of him.
  • Suddenly Korag slows down, I pull forward more, opening a gap. I can see the finish line ahead of me.
  • I'm feeling good, and flying like the wind I win the race. Korag comes in second right behind me. Three of the other riders finish after Korag. Karthos comes in after them, and Resda makes her way across.
  • Confetti erupts and pixies fly through the air. I tell the snail it was a good snail. A goblin approaches, presenting me a with Potion of Advantage for winning the race. When I drink the potion I gain advantage on one ability check, saving through, etc of my choice within the next hour of drinking the potion.
  • Resda gets a consolation prize of a magic wand that lets her cast dancing lights once.

Face Painting

  • We notice that the mood at the fair seems to have improved. Colors are brighter and people are happier.
  • Karthos wants to see the Mystery Mine, but Baerwin and Resda want to go to face painting. We talk about tatoos, though I'm not for them. Baerwin really wants face painting, so we head that way first.
  • We arrive at a small stall with a sign saying "Face Painting" in ornate lettering. Fairies are flittering around, and the wall behind the painter is covered in doll heads with all varieties of facial expressions and makeup. The face paint is not traditional face paint, but rather a disguise that can make you look like anyones else.
  • The proprietor Milly asks "Would you like to be a someone else?" He can make you look like another person, or another creature, as long as its the same size.
  • Baerwin wants to look like Korag. About 10 minutes later Baerwin looks like a smaller version of Korag. I pull out my hat and also look like a smaller Korag. Now there are three.
  • Millyz laughs, thinking it is wonderful. He really wants the hat, and offers increasingly large amounts of money for the hat, eventually up to 12,000 gold. I just cannot part with it though, and have to decline. I'm sure the price was more than fair, but besides its utility the hat was obtained through a difficult trail at Xardarok Sunblight's lair and I am fond of it.
  • Resda gets painted up to look like her grandmother.

Guess the Feathers

  • We go to Guess the Feathers. For one punch you can guess how many feathers are on the birds. If you guess correctly you can get an amazing prize.
  • "And no cheating, Lady Highgrove" says the person running the stall. Though she looks like her grandmother, she apparently still looks enough like herself to be recognized.
  • Resda and I guess, but get it wrong. Baerwin guesses correctly, and wins magical face paint.
  • The proprietor beats the cages, and the birds get agitated and fly around, losing some feathers.

The Big Top Extravaganza

  • It is now time for the Big Top Extravaganza. Along with many other spectators we file into the big top and find our seats.
  • The lights illuminate a lithe elven figure in a silver hoop. He wears a dazzling suit of diamond paned mirrors and fairy wings. "I am Mister Light. Prepare to be delighted."
  • Over the next hour we see fantastic event after fantastic event. The crowd is going wild, and the mood in the fair seems even brighter and more amazing than before.
  • Near the end of the show Mister Light appears again and asks if any guests would like to perform their own act for the crowd. I volunteer. Baerwin volunteers to help.
  • I say I am going to hit targets from a great distance as an elf, a man, a goliath, and a tiefling. The crowd goes wild for the act. I change from one appearance to another while the others hold the targets.
  • The mood has increased substantially. The clapping turns into a standing ovation, and everybody is thrilled.
  • I am having fun, for real, for the first time in a long time.

Meeting Mister Witch and Mister Light

  • After we leave the stage, a bugbear wearing dungarees, fairy wings, and a helmet made from a jack-o-lantern approaches. I recognize Burly, the Strength act from earlier.
  • "Follow me," he says in a low growl, "management would like to see you." He opens a hole in the tent and gestures us through.
  • Witch and Light are in very high spirits, since the carnival is going so well. The clown is Sacko, a grumpy Witchlight Hand, and an over-the-hill carnival atraction.
  • On the way to the wagon is an aging clown who looks irritated. The bugbear opens the door on a wagon and ushers us inside.
  • Inside the wagon a flamboyant elf grins ear to ear. He welcomes us with a theatrical bow. "I am Mister Light, and this is my associate Mister Witch." gesturing to a stocky elf, who nods and doffs his top hat.
  • He asks who we are and how we came to find the Carnival. I explain my background briefly, and that we were told about the carnival from an old adventurer. They travel the planes with the carnival returning to the location each 8 year.
  • Baerwin brings up that we want to go to the Feywild. They look at each other, one checks his watch, and we are escorted outside by Burly.
  • "Perhaps that was too direct," I remark.
  • "Come with me," Burly says, and starts moving away. We follow. He travels a distance out of earshot, and he removes his helmet. He is wearing a worried expression. He tells us of the problems with the carnival, with things disappearing. Witch and Light are good guys, but their hands seem tied somehow.
  • He suggest that if we were to obtain Mister Witch's watch, which is needed to run the carnival, or possibly Mister Light's weathervane, we might be able to force their hand a little. "It's not stealing really," he muses, "not if you're going to give it back."
  • Baerwin asks what has been stolen, and he says that for some time now things have been disappearing from carnivalgoers, valuables and the like.
  • "What about people?" asks Resda.
  • "Well mostly things, not really people. Mostly." He is a little vague.
  • The others ask about how they could steal it. Or how we could investigate the missing items.
  • "Well, I'm proposing you steal the watch," he replies. "The most likely place to bump into Mister Witch is most likely at the Coronation."
  • The Monarch of the Carnival is crowned each night, and is chosen by the weathervane that Mister Light carries.
  • "But who is sneaky enough for this?" I asked.
  • "Would anyone help us?" asks Bearwin. Burly names a few people who might be willing to help, but he warns us to avoid the clown.
  • Burly escorts us back into the carnival. When we get back, the staff area is surrounded with a wall of swords, which Burly is able to command.
  • Kaira doesn't want to get too involved, she is not too comfortable stealing from a former employer.
  • We discuss what next. Should we try to figure out where things are going missing? Baerwin wants to set himself up as a "victim" but I'm skeptical we'll actually notice if something goes missing.

Lost Property

  • Baerwin suggest checking in with the Lost Property booth.
  • Outside the wagon is a large sea lion with midnight blue fur. It has a pair of tentacles extending from its shoulders. It wrestles with two small boys. One is shouting "Again, again!" while the other hangs on to the creature's neck.
  • The creature, Durla, tells us quietly that some things do go missing and never come back. As soon as it seems like it might tell us another thing, one of the boys picks up a mirrored ball, and in a rare moment of anger it snatches it back. The boy runs off.
  • "Oh no, I can't leave Elenwyn alone. Please will you go after the boy."
  • We go looking, and find the boy hiding in an empty candy stall. Resda asks why he is hiding.
  • "She scared me," he said. He's afraid of getting in trouble. Resda reassures him, and we return.
  • Durla is grateful, and tells us that many years ago, her own cub Star disappeared without a trace. All she has to remember her by is her favorite toy, the small mirrored ball the boy grabbed. Star is a small blue cub with a black streak along her back.
  • She looked for him but never found him. The carnival, however, did not look. She relays concern that Mister Witch and Mister Light are on edge and haven't been themselves lately.
  • Apparently other children have gone missing at times. Though she does not know the details. She thinks Witch and Light know what is going on. We say we'll try our best to help, but we're not too familiar with the carnival.
  • She gives the mirrored ball to Resda "take this, it may help you."
  • Skant is disdainful of another orb.
  • I think we should be ready for Burly's idea if we get late in the night and towards that time.

Punches

  1. Bubble-Pop Tea Pot
  2. Snail Racing
  3. Guess the Feathers