Difference between revisions of "Climate"

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m (Aleigh moved page Seasons to Climate: Better reflect the contents)
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[[file:Farm.png|right|thumb|A pastoral rural scene.]]
[[file:Farm.png|right|thumb|A pastoral rural scene.]]
Temperature on [[New Eden]] fluctuates due to a number of factors, including season, biome, night/day cycle, day-to-day weather patterns, and altitude. The weather affects you, Survivor.
== Temperature ==
=== General Effects ===
* Rain will reduce the ambient temperature by 4°. A storm will reduce the ambient temperature by 5°.
* Altitude affects the temperature. In spring, summer, and fall, the temperature decreases at y>64 by (y-64)*.03°. During winter, an extra (y/64)/5) meters of altitude is added to the calculation.
* Artificial light will warm air by 0° - 15° depending on distance to the light-source, until 25°.
* At noon, the air is warmer by about 3°. At midnight, the air is about 5° cooler.
=== Seasonal Effects ===
* Spring: Average 5°C - 23°C depending on biome. Being in water will chill the Survivor by 4°.
* Summer: Average 25°C - 40°C depending on biome. Being in water will chill the Survivor by 4°.
* Fall: Average 5°C - 25°C depending on biome. Being in water will chill the Survivor by 10°.
* Winter: Average -10°C - 5°C depending on biome. Being in water will chill the Survivor by 10°.
=== Biomes ===
* Hot biomes (desert, badlands, jungle) are about 15° hotter.
* Warm biomes (savannah) are about 15° hotter.
* Normal biomes run about the average temperature.
* Cold biomes (mountains, taiga) are about 4° cooler.
* Snowy biomes are about 12° cooler.
=== Physiological Effects ===
* Drinking water reduces the felt temperature by 10°, until 25°, for 5 minutes.
* Full hunger bar increases the felt temperature by 5°, if lower than 25°.
* At or below -20°, freezing effects with damage will occur.
* At or below -15°, the Survivor will feel slower.
* At or below -10°, the Survivor will feel increased hunger.
* Between 15° and 30° the Survivor is comfortable and will receive 2 hearts bonus.*
* At or over 50°, the Survivor will stop healing.
* At or over 60°, the Survivor will feel slower.
* At or over 65°, the Survivor will literally combust.
=== Armor Effects ===
* Wearing leather clothing adds 20° to the wearer, until 25°.
* Wearing iron armor adds 5° to the wearer.
* Wearing gold armor adds 5° to the wearer.
* Wearing diamond armor adds 5° to the wearer.
* Wearing netherite armor adds 3° to the wearer.
== Spring ==
== Spring ==
* Biomes change to give a spring appearance.
* Biomes change to give a spring appearance.
* Flowers grow naturally.  
* Flowers grow naturally.  

Revision as of 02:49, 8 December 2021

A pastoral rural scene.

Temperature on New Eden fluctuates due to a number of factors, including season, biome, night/day cycle, day-to-day weather patterns, and altitude. The weather affects you, Survivor.

Temperature

General Effects

  • Rain will reduce the ambient temperature by 4°. A storm will reduce the ambient temperature by 5°.
  • Altitude affects the temperature. In spring, summer, and fall, the temperature decreases at y>64 by (y-64)*.03°. During winter, an extra (y/64)/5) meters of altitude is added to the calculation.
  • Artificial light will warm air by 0° - 15° depending on distance to the light-source, until 25°.
  • At noon, the air is warmer by about 3°. At midnight, the air is about 5° cooler.

Seasonal Effects

  • Spring: Average 5°C - 23°C depending on biome. Being in water will chill the Survivor by 4°.
  • Summer: Average 25°C - 40°C depending on biome. Being in water will chill the Survivor by 4°.
  • Fall: Average 5°C - 25°C depending on biome. Being in water will chill the Survivor by 10°.
  • Winter: Average -10°C - 5°C depending on biome. Being in water will chill the Survivor by 10°.

Biomes

  • Hot biomes (desert, badlands, jungle) are about 15° hotter.
  • Warm biomes (savannah) are about 15° hotter.
  • Normal biomes run about the average temperature.
  • Cold biomes (mountains, taiga) are about 4° cooler.
  • Snowy biomes are about 12° cooler.

Physiological Effects

  • Drinking water reduces the felt temperature by 10°, until 25°, for 5 minutes.
  • Full hunger bar increases the felt temperature by 5°, if lower than 25°.
  • At or below -20°, freezing effects with damage will occur.
  • At or below -15°, the Survivor will feel slower.
  • At or below -10°, the Survivor will feel increased hunger.
  • Between 15° and 30° the Survivor is comfortable and will receive 2 hearts bonus.*
  • At or over 50°, the Survivor will stop healing.
  • At or over 60°, the Survivor will feel slower.
  • At or over 65°, the Survivor will literally combust.


Armor Effects

  • Wearing leather clothing adds 20° to the wearer, until 25°.
  • Wearing iron armor adds 5° to the wearer.
  • Wearing gold armor adds 5° to the wearer.
  • Wearing diamond armor adds 5° to the wearer.
  • Wearing netherite armor adds 3° to the wearer.


Spring

  • Biomes change to give a spring appearance.
  • Flowers grow naturally.
  • Accelerated crop growth. Crops have a low chance to fail.
  • Farm animal breeding rates below-normal.
  • Increased chance of rain.
  • Winter is coming [tm].

Summer

  • Biomes change to give a summer appearance.
  • Normal crop growth. Crops do not fail.
  • Normal farm animal breeding rates.
  • Winter is coming [tm].

Fall

  • Biomes change to give an autumnal experience.
  • Crop growth rate cut about in half. Crops have a small chance to fail.
  • Farm animal breeding is reduced.
  • Winter is coming [tm].

Winter

  • ... is here.
  • Snowmen everywhere.
  • Biomes change to give a winter experience.
  • Near-constant snow, which accumulates on the ground.
  • Crop growth rate extremely low. Crops have a high chance to fail.
  • Farm animal breeding greatly reduced.

Certain block types are known not to accumulate snow. They include:

  • Bricks
  • Endrod
  • Fences
  • Glass
  • Glowstone
  • Ice
  • Lantern
  • Lava
  • Pane
  • Plate
  • Signs
  • Slabs
  • Stairs
  • Trapdoor
  • Water