Climate
(Redirected from Seasons)
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Temperature on New Eden fluctuates due to a number of factors, including season, biome, night/day cycle, day-to-day weather patterns, and altitude. The weather affects you, Survivor.
Temperature
General Effects
- Rain will reduce the ambient temperature by 4°. A storm will reduce the ambient temperature by 5°.
- Altitude affects the temperature. In spring, summer, and fall, the temperature decreases at y>64 by (y-64)*.03°. During winter, an extra (y/64)/5) meters of altitude is added to the calculation.
- Artificial light will warm air by 0° - 15° depending on distance to the light-source, until 25°.
- At noon, the air is warmer by about 3°. At midnight, the air is about 5° cooler.
Seasonal Effects
- Spring: Average 5°C - 23°C depending on biome. Being in water will chill the Survivor by 4°.
- Summer: Average 25°C - 40°C depending on biome. Being in water will chill the Survivor by 4°.
- Fall: Average 5°C - 25°C depending on biome. Being in water will chill the Survivor by 10°.
- Winter: Average -10°C - 5°C depending on biome. Being in water will chill the Survivor by 10°.
Biomes
- Hot biomes (desert, badlands, jungle) are about 15° hotter.
- Warm biomes (savannah) are about 15° hotter.
- Normal biomes run about the average temperature.
- Cold biomes (mountains, taiga) are about 4° cooler.
- Snowy biomes are about 12° cooler.
Physiological Effects
- Drinking water reduces the felt temperature by 10°, until 25°, for 5 minutes.
- Full hunger bar increases the felt temperature by 5°, if lower than 25°.
- At or below -20°, freezing effects with damage will occur.
- At or below -15°, the Survivor will feel slower.
- At or below -10°, the Survivor will feel increased hunger.
- Between 15° and 30° the Survivor is comfortable and will receive 2 hearts bonus.*
- At or over 50°, the Survivor will stop healing.
- At or over 60°, the Survivor will feel slower.
- At or over 65°, the Survivor will literally combust.
Clothing Effects
- Wearing leather clothing adds 20° to the wearer, until 25°.
- Wearing iron armor adds 5° to the wearer.
- Wearing gold armor adds 5° to the wearer.
- Wearing diamond armor adds 5° to the wearer.
- Wearing netherite armor adds 3° to the wearer.
Seasons
Spring
- Leaves in the forest will turn pink and water will have a slightly lighter tint.
- Flowers will grow everywhere. The entire world will be filled with flowers.
- Snow and ice will quickly melt.
- Many farm animals will spawn, with babies.
- Bees will spawn.
Summer
- Cold biomes will warm up and show new colors. The sky is a little lighter. Leaves are bright and full.
- Most of the flowers that sprouted during spring will die off.
- Patches of berry bushes will grow in a widespread fashion.
- Crops/plants exposed to the sky will grow at 2x the rate.
- It won't rain.
- Days will be long (around 13 minutes) and nights will be short (around 7 minutes).
- Animals that normally spawn in the jungle will now spawn everywhere.
Fall
- Trees will turn all kinds of colors.
- Grass will look darker and muddy.
- The sky will turn grey.
- It will rain often.
- Bats will spawn frequently at night.
- Mooshrooms and foxes will spawn frequently.
- Extra spiders will spawn at night.
Winter
- The leaves will turn icy and the sky will bleach white.
- All water exposed to the sky will freeze.
- It will snow instead of rain. Snow does not accumulate on glass, stairs, rails, or slabs. It is possible to create roadways which will remain snow-free by placing slabs instead of blocks. Slabs may be placed into the top half of the block, emulating the look of full blocks.
- NIghts will be long (about 13 minutes) and days will be short (about 7 minutes).
- Wolfs, foxes, and polar bears will spawn in all biomes.
- Crops/plants will not grow if they are exposed to the sky. Crop growth is poor on New Eden.