- Dec 05, 2018
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Nicholas Hydock authored
Also improved combat actions and moved some calculations out of battlers and into the actions instead.
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- Dec 04, 2018
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Fixed CoC link in README
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godofgrunts authored
After the filename of the CoC changed, the README was not updated.
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Nathan Lovato authored
Fix #88 - missing skills now decrease mana properly
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Gresille&Siffle authored
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Nathan Lovato authored
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Nathan Lovato authored
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Nathan Lovato authored
I tried to simplify the code, shorten the player script The DialogueBox now uses the pressed signal on buttons for better mouse and touch support in the future
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Nathan Lovato authored
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Nathan Lovato authored
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Nathan Lovato authored
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- Dec 03, 2018
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Nathan Lovato authored
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- Dec 02, 2018
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Nathan Lovato authored
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Nathan Lovato authored
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Nathan Lovato authored
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Nathan Lovato authored
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Nathan Lovato authored
closes #80 Update the changelog for v0.2.0 Add version number to the project
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- Dec 01, 2018
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Nathan Lovato authored
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Nathan Lovato authored
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Nathan Lovato authored
Remove Munro
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Nathan Lovato authored
I temporarily changed the colors, but the label will need more work. Maybe a bitmap font instead of actual text: there are some artifacts with scale animation
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Nathan Lovato authored
Make default.theme's panel background transparent The panel now takes the width of the screen and anchors to the top of the window closes #78
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Nathan Lovato authored
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Nathan Lovato authored
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Nathan Lovato authored
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Nathan Lovato authored
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Nathan Lovato authored
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Nathan Lovato authored
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Nathan Lovato authored
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Nathan Lovato authored
Refactor CircularButton to extend Button Disable if Battler.can_use_skill is false Closes #77
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Nathan Lovato authored
remove skill_to_use from base CombatAction class, move down to specialized SkillAction rename skill_to_use -> skill
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Nathan Lovato authored
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Nathan Lovato authored
Also place them on the character's pawn at the start. They're not registered in the grid anymore so we can place them wherever we want fix #72
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Nathan Lovato authored
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Nathan Lovato authored
closes #79
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GodofGrunts authored
Added fixes based on Nathan's suggestions Back on Par with Master Slash still seems broken Removed Print statements Added Popup information with font #70 part 2
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- Nov 30, 2018
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Nathan Lovato authored
This replays the turn with the same battler, reopening the actions select menu
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Nathan Lovato authored
Main changes: - Simplified combat actions. Action handle the logic that relates to their name. E.g. the attack-specific code is now in Attack.gd and not in its parent class. Removed unused parameters. Removed actions selecting their own target: this breaks the single responsibility principle (and made the action code break when I changed stuff in the interface) - Removed the old school UI and action_list code in favor of the circular menu - Almost all functions that dealed with one target now work with an array of targets instead, even if the player only selects one target - All commands should support working with multiple targets as a result A lot of the changes I needed to make to accomodate for either feature broke the game, so that's why I'm packing all the changes in a single commit.
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Nathan Lovato authored
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Nathan Lovato authored
The button and tooltip depended on CircularMenu to initialize them properly. Now the tooltip will work with any button or control node. Also, the CircularButton works on its own, as it should: it doesn't need the menu to pass polar coordinates anymore.
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