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    • Guilherme Henrique Teixeira de Oliveira's avatar
      Added monster drops (#61) · 882333b4
      * Added monster drops
      
      Monsters can now be configured to drop items based on a resource (MonsterDrops.gd).
      The usability is not the greatest, but that's due to not being able to export custom types. 
      There were two possible approaches that I saw:
      1. An `Array` holding dictionaries for each item that can be dropped along with the data needed for the drop behavior.
      2.  Create a custom resource that would encapsulate all the data for the items that can be dropped from a monster: The item itself, min and max quantities, and the chance. 
      
      I decided to go with the first one.
      
      ps: The items are _NOT_ being added to the player's inventory . This is just the functionality needed for the monsters to start dropping items.
      
      Closes #59
      
      * Embedded drops array to battler template, fixed code issues
      882333b4
    • Nathan Lovato's avatar
      Refactor Pawn follow, fix #64 · 225bb33d
      Nathan Lovato authored
      Use class_name for pawns and derivatives
      Make it so followers are not registered in the grid so they don't collide with the player's pawn
      Rename classes to Pawn* to make it clear they're related to the map/grid
      225bb33d
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