- Jun 11, 2023
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food-please authored
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- Jun 10, 2023
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food-please authored
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- Jun 09, 2023
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food-please authored
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food-please authored
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- Jun 08, 2023
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food-please authored
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food-please authored
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- Jun 07, 2023
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food-please authored
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- May 22, 2023
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food-please authored
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- Nov 02, 2022
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Carlos Eduardo Pérez Villanueva authored
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- Feb 08, 2021
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Nathan Lovato authored
Use drop chance correctly
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Theraot authored
Given that `randf` output is in the range [0, 1] inclusive, and we want `chance = 0` to mean never, and `chance = 1` to mean always, we need to worry about the edge cases. We need the `>=` because when `randf() == 0` and `chance == 0` just using `>` would give us the wrong result. We need to compare against 1 because when `randf() == 1` and `chance == 1` we would get the wrong reasult due to the `>=`. This is the from I found easier to read.
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- Feb 07, 2021
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Nathan Lovato authored
Fixed dialogue path
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- Jun 12, 2020
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Nathan Lovato authored
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- Jun 11, 2020
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Nathan Lovato authored
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Nathan Lovato authored
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- May 12, 2020
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Nathan Lovato authored
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Nathan Lovato authored
Update gitignore file
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Aaron Franke authored
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- Apr 14, 2020
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Nathan Lovato authored
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- Feb 01, 2020
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Nathan Lovato authored
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Nathan Lovato authored
Fix comment-reformatting spillover
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David Heyman authored
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- Jan 02, 2020
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Nathan Lovato authored
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- Dec 11, 2019
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Nathan Lovato authored
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- Oct 14, 2019
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Nathan Lovato authored
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Nathan Lovato authored
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Nathan Lovato authored
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- Jun 27, 2019
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Nathan Lovato authored
Fix #190: Enabling Pixel Snap
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Mateo Miccino authored
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- Jan 21, 2019
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Nathan Lovato authored
Level up on experience change; fixed type mismatch
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StephenEdnave authored
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- Jan 15, 2019
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Nathan Lovato authored
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Nathan Lovato authored
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godofgrunts authored
* Added Popup for missed skills * Fixed signal name, reduced Builder and label Popups.
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- Jan 11, 2019
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Nathan Lovato authored
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Nathan Lovato authored
I started refactoring the code to make it easier to follow. This removes some unused signal, makes some names more consistent and the code a bit easier to read. The Game node shouldn't be responsible for updating the party after an encounter: the party should update itself.
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- Jan 09, 2019
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Răzvan C. Rădulescu authored
- check press-only mouse (left-button) & touch input events closes #169
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- Jan 08, 2019
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Nathan Lovato authored
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Nathan Lovato authored
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