Skip to content
Commit 5004a1b6 authored by Nathan Lovato's avatar Nathan Lovato
Browse files

Fix monster selection crash and add fallback if angle-based selection fails

Fix crash with mutating array when selecting monsters. With only the type hint the local array would not reinitialize in Godot 3.1 alpha 2, causing a crash
parent 09162066
Loading
Loading
Loading
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment