Local map (#27)
* Update the readme, write about characters and a little bit about combat Part 2 of #13 * first mockup for grid movement * back to defaul enviroment * Get the right information when creating the battle scene from the localmap scene * first mockup for grid movement * back to defaul enviroment * Get the right information when creating the battle scene from the localmap scene * substitute Game scene with the one with local map * add local map and transition from it to combat * cleanup incongruences between versions * Add localmap to the scene * bugfix for wrong indentation in Battler.gd . Avoid continously transition to combat if the player keeps the direction button towards the enemy (in the map) * Deleted template comments; Class, script and filename renamed in CamelCase; Signal in LocalMap connected in parent node.
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