Quest

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A quest. A calling. A mission. A job. Whatever label you use, questing is one of the greatest pursuits a Survivor can engage in, and quests offer some of the best rewards, too.

Dailies

A daily quest is one that is repeatable each day. These quests often serve as a way to increase Reputation with a given group, or simply a good way to get some materials or a little bit of Marbles.

Known Dailies

Daily quests are available to do once every 16 hours. Daily quests offer a variety of rewards, including reputation.

Main Quests and Side Quests

Region: Great Crash Site

Main Quests

  • Tiny Beginnings
  • Bread and Water
  • Dangerous To Go Alone
  • A Zombie Problem
  • Field Supplies
  • Crash Site Hero

Side Quests

  • Let Them Eat Cake
  • Refined Taste

Great Crash Site Quest NPCs

  • Crash Survivor Aid Worker (LEIGH&CO)
  • Chef (LEIGH&CO)
  • Trauma Doctor (LEIGH&CO)
  • Captain Tobias (LEIGH&CO)
  • Titus - Master of Arms (LEIGH&CO)
  • Trooper(LEIGH&CO)

Region: New Eden City

  • Aryana Overton (Returners) (NEEDS REVIEW)
  • Mr. Mann (Enderpeople) (NEEDS REVIEW)


Region: Skull Cove

  • One-Eyed Bill (NEEDS REVIEW)
  • Salty (NEEDS REVIEW)


Best Practices

Some tips and best practices for implementing quests.

- There is a option for starting quests via right click on blocks, however, when setting this up there is no signifier that there is a quest that can be started by clicking on the block like NPC's do. To get around this I've started using a Quest ! block to signify that there is a quest that can be started from certain placed items or blocks in the world.

Quest block looks like this:


The yellow Exclamation mark can be found in the head data base - it's name is Yellow Exclamation Mark (/headdatabase:hdb)


The yellow exclamation mark should only be used for signifying that there is a quest at the location.

Exceptions: You may want a sneaky / hidden quest that you want the player to stumble on in a location, in this case don't use a quest ! block. I would avoid using these in lower level areas though, the player needs to be taught first that some blocks require you to right click on them to start a quest. Sneaky / Hidden quests should have some in game signifier that there is a quest located there by a placed block, item, etc that is unique or stands out in the location.

Helpful Quest Tools & Documentation

For quest implementation documentation see: https://pikamug.gitbook.io/quests

Default MC EXP curve: https://www.digminecraft.com/getting_started/experience.php

Sentinel for adding combat AI to NPCs: https://github.com/mcmonkeyprojects/Sentinel?tab=readme-ov-file#Commands

NBT tool for generating custom items: https://www.gamergeeks.net/apps/minecraft/give-command-generator/armor

Quest Tracker

Quest Spreadsheet for tracking: https://docs.google.com/spreadsheets/d/1koZ4PWNSzMrAM2e1CR67uAQgSZCToaYspoaRSLyXcTw/edit?usp=sharing