Difference between revisions of "Climate"

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* ... is coming [tm]
* ... is coming [tm]
* Snowmen everywhere.
* Biomes change to give a winter experience.
* Biomes change to give a winter experience.
* Near-constant snow, which accumulates on the ground.
* Near-constant snow, which accumulates on the ground.

Revision as of 19:14, 13 September 2021

Spring

  • Biomes change to give a spring appearance.
  • Flowers grow naturally.
  • Accelerated crop growth. Crops have a low chance to fail.
  • Farm animal breeding rates below-normal.
  • Increased chance of rain.

Summer

  • Biomes change to give a summer appearance.
  • Normal crop growth. Crops do not fail.
  • Normal farm animal breeding rates.

Fall

  • Biomes change to give an autumnal experience.
  • Crop growth rate cut about in half. Crops have a small chance to fail.
  • Farm animal breeding is reduced.

Winter

  • ... is coming [tm]
  • Snowmen everywhere.
  • Biomes change to give a winter experience.
  • Near-constant snow, which accumulates on the ground.
  • Crop growth rate extremely low. Crops have a high chance to fail.
  • Farm animal breeding greatly reduced.

Certain block types are known not to accumulate snow. They include:

  • Bricks
  • Endrod
  • Fences
  • Glass
  • Glowstone
  • Ice
  • Lantern
  • Lava
  • Pane
  • Plate
  • Signs
  • Slabs
  • Stairs
  • Trapdoor
  • Water