Difference between revisions of "Climate"
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* Crop growth rate extremely low. Crops have a high chance to fail. | * Crop growth rate extremely low. Crops have a high chance to fail. | ||
* Farm animal breeding greatly reduced. | * Farm animal breeding greatly reduced. | ||
Certain block types are known not to accumulate snow. They include: | |||
* Bricks | |||
* Endrod | |||
* Fences | |||
* Glass | |||
* Glowstone | |||
* Ice | |||
* Lantern | |||
* Lave | |||
* Pane | |||
* Plate | |||
* Signs | |||
* Slabs | |||
* Stairs | |||
* Trapdoor | |||
* Water |
Revision as of 19:01, 13 September 2021
Spring
- Biomes change to give a spring appearance.
- Flowers grow naturally.
- Accelerated crop growth. Crops have a low chance to fail.
- Farm animal breeding rates below-normal.
- Increased chance of rain.
Summer
- Biomes change to give a summer appearance.
- Normal crop growth. Crops do not fail.
- Normal farm animal breeding rates.
Fall
- Biomes change to give an autumnal experience.
- Crop growth rate cut about in half. Crops have a small chance to fail.
- Farm animal breeding is reduced.
Winter
- Biomes change to give a winter experience.
- Near-constant snow, which accumulates on the ground. Snow does not accumulate on some brick types.
- Crop growth rate extremely low. Crops have a high chance to fail.
- Farm animal breeding greatly reduced.
Certain block types are known not to accumulate snow. They include:
- Bricks
- Endrod
- Fences
- Glass
- Glowstone
- Ice
- Lantern
- Lave
- Pane
- Plate
- Signs
- Slabs
- Stairs
- Trapdoor
- Water