Difference between revisions of "Climate"

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* Wearing netherite armor adds 3° to the wearer.
* Wearing netherite armor adds 3° to the wearer.


== Spring ==
== Seasons ==


* Biomes change to give a spring appearance.
=== Spring ===
* Flowers grow naturally.
* Accelerated crop growth. Crops have a low chance to fail.
* Farm animal breeding rates below-normal.
* Increased chance of rain.
* Winter is coming [tm].


== Summer ==
* Leaves in the forest will turn pink and water will have a slightly lighter tint.
* Biomes change to give a summer appearance.
* Flowers will grow everywhere. The entire world will be filled with flowers.
* Normal crop growth. Crops do not fail.
* Snow and ice will quickly melt.
* Normal farm animal breeding rates.
* Many farm animals will spawn, with babies.
* Winter is coming [tm].
* Bees will spawn.


== Fall ==
=== Summer ===
* Cold biomes will warm up and show new colors. The sky is a little lighter. Leaves are bright and full.
* Most of the flowers that sprouted during spring will die off.
* Patches of berry bushes will grow in a widespread fashion.
* Crops/plants exposed to the sky will grow at 2x the rate.
* It won't rain.
* Days will be long (around 13 minutes) and nights will be short (around 7 minutes).
* Animals that normally spawn in the jungle will now spawn everywhere.


* Biomes change to give an autumnal experience.
=== Fall ===
* Crop growth rate cut about in half. Crops have a small chance to fail.
* Farm animal breeding is reduced.
* Winter is coming [tm].


== Winter ==
* Trees will turn all kinds of colors.
* Grass will look darker and muddy.
* The sky will turn grey.
* It will rain often.
* Bats will spawn frequently at night.
* Mooshrooms and foxes will spawn frequently.
* Extra spiders will spawn at night.


* ... is here.
=== Winter ===
* Snowmen everywhere.
* Biomes change to give a winter experience.
* Near-constant snow, which accumulates on the ground.
* Crop growth rate extremely low. Crops have a high chance to fail.
* Farm animal breeding greatly reduced.


Certain block types are known not to accumulate snow. They include:
* The leaves will turn icy and the sky will bleach white.
 
* All water exposed to the sky will freeze.
* Bricks
* It will snow instead of rain. Snow does not accumulate on glass, stairs, rails, or slabs. It is possible to create roadways which will remain snow-free by placing slabs instead of blocks. Slabs may be placed into the top half of the block, emulating the look of full blocks. 
* Endrod
* NIghts will be long (about 13 minutes) and days will be short (about 7 minutes).
* Fences
* Wolfs, foxes, and polar bears will spawn in all biomes.
* Glass
* Crops/plants will not grow if they are exposed to the sky. Crop growth is poor on New Eden.
* Glowstone
* Ice
* Lantern
* Lava
* Pane
* Plate
* Signs
* Slabs
* Stairs
* Trapdoor
* Water

Latest revision as of 13:48, 29 December 2021

A pastoral rural scene.

Temperature on New Eden fluctuates due to a number of factors, including season, biome, night/day cycle, day-to-day weather patterns, and altitude. The weather affects you, Survivor.

Temperature

General Effects

  • Rain will reduce the ambient temperature by 4°. A storm will reduce the ambient temperature by 5°.
  • Altitude affects the temperature. In spring, summer, and fall, the temperature decreases at y>64 by (y-64)*.03°. During winter, an extra (y/64)/5) meters of altitude is added to the calculation.
  • Artificial light will warm air by 0° - 15° depending on distance to the light-source, until 25°.
  • At noon, the air is warmer by about 3°. At midnight, the air is about 5° cooler.

Seasonal Effects

  • Spring: Average 5°C - 23°C depending on biome. Being in water will chill the Survivor by 4°.
  • Summer: Average 25°C - 40°C depending on biome. Being in water will chill the Survivor by 4°.
  • Fall: Average 5°C - 25°C depending on biome. Being in water will chill the Survivor by 10°.
  • Winter: Average -10°C - 5°C depending on biome. Being in water will chill the Survivor by 10°.

Biomes

  • Hot biomes (desert, badlands, jungle) are about 15° hotter.
  • Warm biomes (savannah) are about 15° hotter.
  • Normal biomes run about the average temperature.
  • Cold biomes (mountains, taiga) are about 4° cooler.
  • Snowy biomes are about 12° cooler.

Physiological Effects

  • Drinking water reduces the felt temperature by 10°, until 25°, for 5 minutes.
  • Full hunger bar increases the felt temperature by 5°, if lower than 25°.
  • At or below -20°, freezing effects with damage will occur.
  • At or below -15°, the Survivor will feel slower.
  • At or below -10°, the Survivor will feel increased hunger.
  • Between 15° and 30° the Survivor is comfortable and will receive 2 hearts bonus.*
  • At or over 50°, the Survivor will stop healing.
  • At or over 60°, the Survivor will feel slower.
  • At or over 65°, the Survivor will literally combust.

Clothing Effects

  • Wearing leather clothing adds 20° to the wearer, until 25°.
  • Wearing iron armor adds 5° to the wearer.
  • Wearing gold armor adds 5° to the wearer.
  • Wearing diamond armor adds 5° to the wearer.
  • Wearing netherite armor adds 3° to the wearer.

Seasons

Spring

  • Leaves in the forest will turn pink and water will have a slightly lighter tint.
  • Flowers will grow everywhere. The entire world will be filled with flowers.
  • Snow and ice will quickly melt.
  • Many farm animals will spawn, with babies.
  • Bees will spawn.

Summer

  • Cold biomes will warm up and show new colors. The sky is a little lighter. Leaves are bright and full.
  • Most of the flowers that sprouted during spring will die off.
  • Patches of berry bushes will grow in a widespread fashion.
  • Crops/plants exposed to the sky will grow at 2x the rate.
  • It won't rain.
  • Days will be long (around 13 minutes) and nights will be short (around 7 minutes).
  • Animals that normally spawn in the jungle will now spawn everywhere.

Fall

  • Trees will turn all kinds of colors.
  • Grass will look darker and muddy.
  • The sky will turn grey.
  • It will rain often.
  • Bats will spawn frequently at night.
  • Mooshrooms and foxes will spawn frequently.
  • Extra spiders will spawn at night.

Winter

  • The leaves will turn icy and the sky will bleach white.
  • All water exposed to the sky will freeze.
  • It will snow instead of rain. Snow does not accumulate on glass, stairs, rails, or slabs. It is possible to create roadways which will remain snow-free by placing slabs instead of blocks. Slabs may be placed into the top half of the block, emulating the look of full blocks.
  • NIghts will be long (about 13 minutes) and days will be short (about 7 minutes).
  • Wolfs, foxes, and polar bears will spawn in all biomes.
  • Crops/plants will not grow if they are exposed to the sky. Crop growth is poor on New Eden.