/*
 * WorldEdit, a Minecraft world manipulation toolkit
 * Copyright (C) sk89q <http://www.sk89q.com>
 * Copyright (C) WorldEdit team and contributors
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

package com.sk89q.worldedit.command.argument;

import com.sk89q.worldedit.UnknownDirectionException;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.math.BlockVector3;
import org.enginehub.piston.CommandManager;

import javax.annotation.Nullable;

public final class DirectionVectorConverter extends AbstractDirectionConverter<BlockVector3> {

    public DirectionVectorConverter(WorldEdit worldEdit, boolean includeDiagonals) {
        super(worldEdit, includeDiagonals);
    }

    public static void register(WorldEdit worldEdit, CommandManager commandManager) {
        for (boolean includeDiagonals : new boolean[]{false, true}) {
            DirectionVectorConverter directionConverter = new DirectionVectorConverter(worldEdit, includeDiagonals);
            register(commandManager, directionConverter, BlockVector3.class, includeDiagonals);
        }
    }

    @Override
    protected BlockVector3 convertDirection(String argument, @Nullable Player player, boolean includeDiagonals) throws
            UnknownDirectionException {
        return includeDiagonals
                ? getWorldEdit().getDiagonalDirection(player, argument)
                : getWorldEdit().getDirection(player, argument);
    }

}
