/*
 * WorldEdit, a Minecraft world manipulation toolkit
 * Copyright (C) sk89q <http://www.sk89q.com>
 * Copyright (C) WorldEdit team and contributors
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

package com.sk89q.worldedit.regions.selector;

import com.sk89q.worldedit.regions.RegionSelector;

/**
 * An enum of default region selector types.
 */
public enum RegionSelectorType {

    CUBOID(CuboidRegionSelector.class),
    EXTENDING_CUBOID(ExtendingCuboidRegionSelector.class),
    CYLINDER(CylinderRegionSelector.class),
    SPHERE(SphereRegionSelector.class),
    ELLIPSOID(EllipsoidRegionSelector.class),
    POLYGON(Polygonal2DRegionSelector.class),
    CONVEX_POLYHEDRON(ConvexPolyhedralRegionSelector.class);

    private final Class<? extends RegionSelector> selectorClass;

    RegionSelectorType(Class<? extends RegionSelector> selectorClass) {
        this.selectorClass = selectorClass;
    }

    /**
     * Get the selector class.
     *
     * @return a selector class
     */
    public Class<? extends RegionSelector> getSelectorClass() {
        return selectorClass;
    }

    /**
     * Create a new selector instance.
     *
     * @return a selector
     */
    public RegionSelector createSelector() {
        try {
            return getSelectorClass().newInstance();
        } catch (InstantiationException | IllegalAccessException e) {
            throw new RuntimeException("Could not create selector", e);
        }
    }

}
