From f525ed0fb8652c9d894fbd5bd714d535a0f04b47 Mon Sep 17 00:00:00 2001 From: Nathan Lovato Date: Mon, 22 Oct 2018 08:42:50 +0900 Subject: [PATCH] Fix #2 bar receiving damage taken instead of new health --- godot/combat/battlers/stats/Stats.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/godot/combat/battlers/stats/Stats.gd b/godot/combat/battlers/stats/Stats.gd index ac54ce2..b5919c0 100644 --- a/godot/combat/battlers/stats/Stats.gd +++ b/godot/combat/battlers/stats/Stats.gd @@ -2,7 +2,7 @@ extends Node class_name CharacterStats -signal health_changed(amount) +signal health_changed(new_health) signal health_depleted() var modifiers = {} @@ -21,7 +21,7 @@ func set_max_health(value): func take_damage(hit): health -= hit.damage health = max(0, health) - emit_signal("health_changed", hit.damage) + emit_signal("health_changed", health) if health == 0: emit_signal("health_depleted") -- GitLab