From ce74c0e10f21cd63d4fc804653c700615c71b6a8 Mon Sep 17 00:00:00 2001 From: food-please Date: Thu, 8 Jun 2023 13:48:53 -0300 Subject: [PATCH] Renamed CinematicModeListener to CinematicEventHelper --- .../{cinematic_mode_listener.gd => cinematic_helper.gd} | 2 +- src/field/gameboard/events/event.gd | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) rename src/field/gameboard/events/{cinematic_mode_listener.gd => cinematic_helper.gd} (96%) diff --git a/src/field/gameboard/events/cinematic_mode_listener.gd b/src/field/gameboard/events/cinematic_helper.gd similarity index 96% rename from src/field/gameboard/events/cinematic_mode_listener.gd rename to src/field/gameboard/events/cinematic_helper.gd index 9674893..e343603 100644 --- a/src/field/gameboard/events/cinematic_mode_listener.gd +++ b/src/field/gameboard/events/cinematic_helper.gd @@ -4,7 +4,7 @@ ## Additionally, the function will begin a process that will wait for all currently moving ## gamepieces to finish their movement at which point [signal cinematic_mode_started] will be ## emitted. -class_name CinematicModeListener +class_name CinematicEventHelper extends Node # Emitted when all gamepieces have finished travelling and cinematic mode can begin without diff --git a/src/field/gameboard/events/event.gd b/src/field/gameboard/events/event.gd index 3afeb9e..0c504eb 100644 --- a/src/field/gameboard/events/event.gd +++ b/src/field/gameboard/events/event.gd @@ -19,9 +19,9 @@ func _ready() -> void: func run() -> void: add_to_group(Groups.ACTIVE_EVENTS) - var cinematic_mode: CinematicModeListener = null + var cinematic_mode: CinematicEventHelper = null if is_cinematic: - cinematic_mode = CinematicModeListener.new() + cinematic_mode = CinematicEventHelper.new() add_child(cinematic_mode) finished.connect(cinematic_mode.queue_free) -- GitLab