extends "res://items/Item.gd"
class_name Equipment

enum Slot {
	Weapon,
	Armor,
	Accessory
}

export(Slot) var slot = Slot.Weapon

# stat boosts provided when equipped
export(Resource) var stats = null setget ,_get_stats
	
func _get_stats() -> CharacterStats:
	# TODO figure out a way to stack these stats onto battlers,
	# will probably require creating a new stats class for equipment
	return stats
